• one tool, all the features - 64 bit optimized
• object removals & clean plate generation
• lens distortion correction
• offset & 3D offset tracking
• insert compositing & mesh warper
• planar tracking & roto export to After Effects, Flame, Nuke & more
Planar tracking innovation. mocha is a stand alone tracking & roto software designed to complement any compositing and finishing environment. mocha's unique planar tracker and streamlined interface allows artists to easily track shots where point trackers fail: shots with noise, shots with motion blur and shots that go offscreen or are obscured. Artists can quickly and easily solve difficult tracks and export transform, scale, rotation and perspective keyframe data to the industry's most popular packages such as After Effects, Final Cut Pro, Motion, Flame, Smoke, Combustion, Avid DS, Quantel generationQ, Shake, Digital Fusion and Nuke. Tracking screen inserts and stabilizing camera jitter has never been easier!
Rotoscoping and matte creation. Isolating and extracting objects is at the heart of all visual effects compositing and 2D to 3D conversion projects. mocha's advanced bezier and x-spline shape creation tools give compositors the tools they need to create highly accurate and realistic roto mattes with variable edge feathering. Linking shapes to the planar tracker allows the artist to create mattes with far less manual keyframes. mocha can render mattes with motion blur for any as well as export shape data for Flame/Flint/Inferno, Shake, Combustion, After Effects and Final Cut Pro.
Features:
• Resolution & Frame Rate Independent Visual Effects Software
• Stereoscopic 3D Workflow
• 2.5D Planar Tracking
• AdjustTrack Module
• X-spline and Bezier roto tools with per-point edge feathering
• Roto tools: Transform Tool & Join Layers
• Layer Manager: color spline, color fill, group layers, multi-select & project merge
• 3D Camera Solve Module
• Dopesheet keyframe editor
• OGL accelerated matte rendering with motion blur
• Customizable Keyboard Shortcuts
• Removal Module: Auto-object removals with optional clean plate inserts
• Lens Module: Lens distortion analysis with distort & undistort render function
• Render Distortion Maps (Rasterized ST Maps)
• Import and use External Distortion Maps in all mocha Pro modules
• Insert Module: 2D match move compositing with motion blur render
• Offset & 3D offset surface composting & track export
• Mesh Warper distortion tool
• Color Fill Shape Rendering (Export to Nuke Rotopaint and mocha shape for After Effects)
Export track data to:
• Autodesk: Flame, Smoke, Flare
• Adobe After Effects CS3 – Creative Cloud
• Apple: Final Cut Pro v7
• Apple Motion 4, 5
• Apple Shake
• Avid|DS
• Assimilate Scratch v7
• Quantel generationQ
• Eyeon Fusion
• Nuke & Nuke X
• Boris FX: BCC Continuum Track Format: (supports Adobe Premiere, After Effects, Avid Media Composer, Symphony & Sony Vegas Pro)
Export roto data to:
• Apple: Final Cut Pro (with mocha shape for Final Cut plug-in)
• Autodesk Flame, Smoke, Combustion: GMasks
• Nuke & Nuke X
• Adobe After Effects CS3 – CC (with mocha shape for After Effects plug-in)
• Adobe After Effects CS6 – CC (paste to mask)
• Adobe Premiere Pro (paste to mask)
• Eyeon Fusion (via ssf export)
• Shake
Export 3D Camera
• Adobe After Effects CS4 – CC
• FBX for Nuke
• FBX for Autodesk Maya, Flame & Smoke. Cinema 4D
• HitFilm 2 Ultimate
Export Lens Data
• Adobe After Effects CS4-CC (with mocha Lens plug-in)
• Nuke, Flame, Fusion (with rendered ST Maps)
New features in mocha v4:
mocha 4.0.0 contains new functionality and major changes to workflow
1. Streamlined Interface - We have changed a number of things in the mocha interface to streamline workflow.
2. Retina Support - We have converted the interface over to full Retina support for OS X. This will result in a crisper look for those on recent Apple
systems.
3. Icon and Button Changes - We have consolidated a number of icons into single buttons to reduce interface clutter
4. Workflow changes
- Project settings are now independent of clip settings
- Clips can now have multiple streams of footage
- Overhauled frame offsets
5. Stereo Workflow - A major change to mocha’s workflow is being able to choose between working on mono or stereo projects. You can now import stereo views and track, render and export back to stereo.
6. New Export Formats - In addition to exporting to Stereo format, we have added new export data formats.
7. Python Support - We now support Python in mocha Pro via the mocha module. Python functionality has its own separate documentation. You can find this in the help menu.
8. Keyboard Shortcut Customisation - You can now customise keyboard shortcuts for almost every tool, action and menu item in mocha v4.
New features in mocha v4.1.0:
• Open Splines: You can now draw open splines by finishing with Shift + Right Click. These splines export to After Effects CC 2014 and Nuke.
• EXR 2.0: We now support EXR 2.0 multi-part files.
• Export to Nuke SplineWarp: We now export to the spline warp node so you don’t have to copy splines from Roto nodes to the effect.
• Export shape data to HitFilm 3 Pro: A new shape format Hitfilm 3 Pro.
• Save/Load 3D Solves: You can now save your solved 3d data to the project file.
• Additional 3D Camera Solver Result Improvements: You can now get more consistently accurate results.
• Next/Previous Control Point Shortcuts: You can now cycle though spline points using the { and } keys.
• Python Initialization: We include an init.py file for running start up scripts. See the Python User Guide for more details.
• Python Updates: There are multiple additions to the Python API. See the Python Reference for more details.
Fixed Issues in v4.1.2:
- DE3662 AE shape exports are incorrect or don’t appear if the in point is not the starting frame
- DE3661 Cannot export multiple shapes to After Effects
Requirements
- OS Windows XP Professional SP2 or higher, Windows Vista Business or Ultimate, Windows 7, Windows 8 on x64
Recommended Hardware
- Processor: Intel Core 2 Duo or equivalent
- Memory: 4 GB
- Disk: High-speed disk array
- Graphics Card: NVDIA Quadro FX 1500 or equivalent
- Monitor: 1920x1200
- Network: Must have an enabled network adapter (wifi or ethernet)
Minimal Hardware
- At least 1-GHz Pentium IV
- Memory: At least 1 GB
- Disk: At least 1 GB
- Graphics Card: Must support OpenGL 2.0
- Monitor: Minimum resolution 1200x800 pixels
- Network: Must have an enabled network adapter (wifi or ethernet)
Working with high-resolution footage such as 2K or HD is very demanding on system resources; a system with at least 4 GB of system memory and 256 MB of texture memory should be used.
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